What is Gamification?
A general solution-oriented methodology for dealing with common problems in software development

Gamification is an abstraction pattern by which the mind is able to form universal properties of distinct objects. This encourages people to engage with and enjoy all type of system contexts by incorporating game elements and mechanics.
A successful gamification strategy involves identifying game design principles and rewards that align with project objectives and user preferences, managing time effectively, and updating the strategy over time based on user feedback and behavior. This can also be used to reinforce positive behaviors and create new habits by breaking down complex tasks into smaller, more manageable steps and rewarding positive behaviors.
Stages of a Game
Creation, Update, Behavior:
Creating a World or Scene
Structuring the Goals or State
Updating the Player or Stats
Planning the behavior of the environment
Elements of a Game
World
Static
NPC
Goal
Long
Short
Player
Control
Stats
Types of Games
1 = Toy 1 + 2 = Sandbox 1 + 2 + 3 = Mission
Stages of a Game
Create
The "create" aspect of gamification involves designing a game-like story that will engage and motivate users, with ideas that include things such as points, goals, tasks, and rewards. It's important to establish a game diagram to define how these elements will be used.
The next step is to "structure" how users interact with the gamified goals of the system and then update the game logic as needed.
Structure
This involves simulating user behavior and collecting and managing data on things like how often users engage with the elements, which actions are most popular, and what types of behaviors are being encouraged.
To make the most of gamification, specific, measurable, achievable, relevant, and time-bound (SMART) goals need to be created to track progress, stay motivated, and achieve success.
Update
After the definition of a proper context, we begin to stablish a specific story and subgoals and preferences of the main character, aswel as the main controls and stats that the user will care the most.
Behave
Finally, the "behave" step involves using the insights gained from observing user behavior to refine and optimize the gamification elements.
The success of a gamification strategy ultimately depends on how users behave and feel when using the system, and making adjustments as necessary is key to maintaining its effectiveness.
Conclusion
Gamification is a powerful tool for engaging users and motivating positive behaviors. Regular updates and adjustments are necessary to ensure its effectiveness. Remember, play is the highest form of research.
Game Diagram Script
graph RL
subgraph Elements
Game --> World
Game --> Player
Game --> Goal
subgraph Core
World --> Static
World --> NPC
Goal --> Long
Goal --> Short
Player --> Control
Player --> Stats
end
subgraph Definition
Static --> Static_option("the village")
NPC --> NPC_option("the villagers")
Long --> Long_option("destroy magic stone")
Short --> Short_option("keep magic stone")
Control --> Control_option("young shaman")
Stats --> Stats_option("teeth")
end
end
style Elements fill:#cceeff
This gitbook is based on this article: dev.to/3duno/gamification-52o
This gitbook is a work in progress and still under development.
The rest of the gitbook is ai-generated and will be rewritten in the future.
An example of gamification on the web: webpov.gitbook.io/bytecity
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